Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 101 days ago
10 / 4 / 14
K / D / A
52.2%
Kill participation
1,184.5
Damage / min
12,835g
487.1 gold / min
15
2 placed · 3 cleared
178
6.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBodøs Glimt#FAT
Yone · Top
9 / 5 / 9
39.1% KP
31,644
27.1% share
11,832g
193 CS · 7.3/m
Slavek#6699
Locke · Jungle
17 / 7 / 11
60.9% KP
23,971
20.6% share
12,767g
133 CS · 5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 4 / 14
52.2% KP
31,212
26.8% share
12,835g
178 CS · 6.8/m
KaZ1#EUNE
Jhin · ADC
7 / 2 / 14
45.7% KP
16,858
14.5% share
13,943g
229 CS · 8.7/m
gentle cat dad#7979
Nautilus · Support
3 / 5 / 24
58.7% KP
12,912
11.1% share
9,873g
30 CS · 1.1/m
Red side
DefeatRuined Queen#Unmei
Sett · Top
4 / 10 / 4
34.8% KP
22,473
25.5% share
9,519g
176 CS · 6.7/m
Marlboro Red 24#0000
Jarvan IV · Jungle
4 / 10 / 11
65.2% KP
10,221
11.6% share
10,590g
131 CS · 5/m
Millestone#EUNE
Ahri · Mid
5 / 6 / 5
43.5% KP
17,624
20% share
11,658g
230 CS · 8.7/m
OcultPaViataDate#nrasa
Ezreal · ADC
6 / 8 / 7
56.5% KP
29,185
33.2% share
14,372g
232 CS · 8.8/m
F A l T H#777
Pyke · Support
4 / 12 / 10
60.9% KP
8,516
9.7% share
8,551g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
