Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 101 days ago
18 / 2 / 15
K / D / A
61.1%
Kill participation
1,610.1
Damage / min
22,843g
624.1 gold / min
27
3 placed · 5 cleared
255
7 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDoubleFreak#EUNE
Sion · Top
9 / 8 / 8
31.5% KP
26,994
13.7% share
18,284g
345 CS · 9.4/m
J0HN KIRIAK0U#humus
Qiyana · Jungle
18 / 2 / 15
61.1% KP
58,928
30% share
22,843g
255 CS · 7/m
LEVU#DOGS
Kassadin · Mid
9 / 4 / 9
33.3% KP
40,286
20.5% share
16,862g
273 CS · 7.5/m
chinnese 拉屎#PIOTR
Xayah · ADC
16 / 12 / 14
55.6% KP
61,182
31.1% share
21,270g
242 CS · 6.6/m
Péroknír#xdddd
Soraka · Support
2 / 14 / 30
59.3% KP
9,335
4.7% share
11,879g
17 CS · 0.5/m
Red side
DefeatAzaZeL94#AzeL
Darius · Top
7 / 11 / 4
27.5% KP
22,069
11.7% share
15,535g
270 CS · 7.4/m
Ziutek#1277
Graves · Jungle
1 / 7 / 14
37.5% KP
27,515
14.6% share
14,350g
284 CS · 7.8/m
Jordan Barrett#MODEL
Vladimir · Mid
17 / 8 / 1
45% KP
72,562
38.6% share
20,811g
320 CS · 8.7/m
VALGAUSPURGAS123#멍청이CN
Kalista · ADC
7 / 13 / 10
42.5% KP
41,926
22.3% share
17,345g
280 CS · 7.7/m
kishiru#EU1
Camille · Support
8 / 15 / 10
45% KP
23,862
12.7% share
11,674g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
