Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 101 days ago
12 / 7 / 10
K / D / A
61.1%
Kill participation
1,267.7
Damage / min
15,652g
489.4 gold / min
42
5 placed · 8 cleared
214
6.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat90s#999
Skarner · Top
7 / 10 / 3
27.8% KP
37,573
24.4% share
13,013g
224 CS · 7/m
Sarsi#EUNE
Elise · Jungle
5 / 9 / 13
50% KP
18,021
11.7% share
11,643g
129 CS · 4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
12 / 7 / 10
61.1% KP
40,546
26.3% share
15,652g
214 CS · 6.7/m
OcultPaViataDate#nrasa
Senna · ADC
5 / 8 / 14
52.8% KP
34,303
22.3% share
14,922g
223 CS · 7/m
snanvaa#HWEI
Camille · Support
7 / 7 / 5
33.3% KP
23,532
15.3% share
9,938g
49 CS · 1.5/m
Red side
VictorySnep#1234
Zac · Top
14 / 5 / 8
53.7% KP
26,155
18.2% share
13,908g
173 CS · 5.4/m
Desprate#FKN
Zed · Jungle
11 / 8 / 10
51.2% KP
40,632
28.2% share
16,493g
219 CS · 6.8/m
roses fall on me#tnite
Ryze · Mid
8 / 9 / 12
48.8% KP
32,029
22.2% share
16,160g
276 CS · 8.6/m
parkour kitten#YOOO
Seraphine · ADC
4 / 10 / 19
56.1% KP
27,724
19.3% share
12,959g
179 CS · 5.6/m
Flow1999#FTIER
Sona · Support
4 / 4 / 19
56.1% KP
17,457
12.1% share
10,517g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
