Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 101 days ago
3 / 7 / 24
K / D / A
58.7%
Kill participation
249.5
Damage / min
13,416g
279.2 gold / min
167
77 placed · 6 cleared
29
0.6 CS / min
Objective control
3
Dragons
0
Baron
12
Towers
3
Inhibitors
1
Herald
5
Dragons
3
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybobenof#EUNE
K'Sante · Top
5 / 12 / 8
28.3% KP
26,697
13.9% share
17,213g
320 CS · 6.7/m
spaghettiman96#1337
Qiyana · Jungle
5 / 12 / 17
47.8% KP
38,749
20.2% share
19,864g
293 CS · 6.1/m
zane uwu#DOINB
Kassadin · Mid
18 / 8 / 9
58.7% KP
53,857
28% share
25,482g
336 CS · 7/m
Xormon#rosen
Draven · ADC
15 / 12 / 11
56.5% KP
60,911
31.7% share
26,397g
364 CS · 7.6/m
J0HN KIRIAK0U#humus
Janna · Support
3 / 7 / 24
58.7% KP
11,988
6.2% share
13,416g
29 CS · 0.6/m
Red side
DefeatIliceon Bajs#EUNE
Fiora · Top
8 / 8 / 7
29.4% KP
44,765
19.1% share
19,355g
340 CS · 7.1/m
Primeloryz#EUNE
Jarvan IV · Jungle
7 / 10 / 31
74.5% KP
40,882
17.4% share
21,538g
315 CS · 6.6/m
jumpscare julcia#6767
Syndra · Mid
20 / 6 / 13
64.7% KP
68,420
29.2% share
26,059g
385 CS · 8/m
IreliaIRL#4444
Xerath · ADC
11 / 11 / 20
60.8% KP
64,256
27.4% share
21,809g
301 CS · 6.3/m
Andreki#EUNE
Nautilus · Support
5 / 11 / 17
43.1% KP
16,362
7% share
15,192g
66 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
