Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 101 days ago
4 / 5 / 4
K / D / A
34.8%
Kill participation
619.4
Damage / min
9,753g
411.2 gold / min
12
4 placed · 1 cleared
182
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBâbyAsàsino#eune1
Irelia · Top
4 / 11 / 1
21.7% KP
13,868
21.2% share
8,951g
145 CS · 6.1/m
Zedgurami#3304
Karthus · Jungle
9 / 9 / 4
56.5% KP
20,796
31.8% share
12,589g
173 CS · 7.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
4 / 5 / 4
34.8% KP
14,689
22.5% share
9,753g
182 CS · 7.7/m
Syrrex#miju
Aurelion Sol · ADC
6 / 8 / 5
47.8% KP
11,778
18% share
10,335g
170 CS · 7.2/m
pedqu#pdd
Lulu · Support
0 / 4 / 12
52.2% KP
4,182
6.4% share
7,192g
43 CS · 1.8/m
Red side
VictorySoniC#XDD
Riven · Top
9 / 4 / 2
29.7% KP
19,165
21.4% share
13,065g
197 CS · 8.3/m
Sapi74#EUNE
Naafiri · Jungle
8 / 3 / 2
27% KP
10,515
11.8% share
12,168g
199 CS · 8.4/m
LateralExpert#LAE
Akali · Mid
3 / 6 / 4
18.9% KP
16,082
18% share
8,611g
155 CS · 6.5/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
15 / 5 / 5
54.1% KP
37,128
41.5% share
17,922g
211 CS · 8.9/m
MichaelShoemaker#EUNE
Nautilus · Support
2 / 5 / 12
37.8% KP
6,487
7.3% share
8,240g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
