Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 101 days ago
14 / 2 / 10
K / D / A
63.2%
Kill participation
1,237.2
Damage / min
17,496g
545.3 gold / min
21
3 placed · 3 cleared
248
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIRL TFT#EUNE
Tryndamere · Top
0 / 7 / 1
5.3% KP
12,470
12.2% share
11,637g
275 CS · 8.6/m
DaddyMaterial#Meow
Karthus · Jungle
4 / 10 / 5
47.4% KP
31,270
30.7% share
13,613g
266 CS · 8.3/m
pes#xdd
Naafiri · Mid
11 / 6 / 3
73.7% KP
33,387
32.7% share
13,718g
224 CS · 7/m
ur hot step bro #EUNE
Fiora · ADC
2 / 8 / 5
36.8% KP
15,102
14.8% share
13,283g
224 CS · 7/m
GNS#MNC
Janna · Support
2 / 7 / 9
57.9% KP
9,753
9.6% share
9,726g
24 CS · 0.7/m
Red side
VictoryElectricBeep#EUNE
Camille · Top
10 / 2 / 6
42.1% KP
26,481
22.7% share
16,033g
251 CS · 7.8/m
Choi Jong in#8888
Amumu · Jungle
9 / 2 / 14
60.5% KP
18,827
16.1% share
14,812g
221 CS · 6.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
14 / 2 / 10
63.2% KP
39,695
34% share
17,496g
248 CS · 7.7/m
Syrrex#miju
Aurelion Sol · ADC
4 / 7 / 13
44.7% KP
18,312
15.7% share
14,821g
230 CS · 7.2/m
EternalProphet#EUNE
Seraphine · Support
1 / 6 / 19
52.6% KP
13,461
11.5% share
10,801g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
