Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 101 days ago
13 / 5 / 12
K / D / A
52.1%
Kill participation
899
Damage / min
17,978g
495.5 gold / min
24
3 placed · 5 cleared
273
7.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXszeidi#JD7
Yone · Top
6 / 7 / 11
35.4% KP
23,525
15.7% share
15,407g
304 CS · 8.4/m
Skeni Sativo#EUNE
Locke · Jungle
21 / 6 / 16
77.1% KP
46,628
31.2% share
21,431g
209 CS · 5.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 5 / 12
52.1% KP
32,620
21.8% share
17,978g
273 CS · 7.5/m
Nayurax#愛している
Syndra · ADC
7 / 4 / 9
33.3% KP
31,239
20.9% share
17,333g
316 CS · 8.7/m
Cieply Harnas#SMAK
Sona · Support
1 / 6 / 36
77.1% KP
15,591
10.4% share
12,054g
41 CS · 1.1/m
Red side
DefeatGoody#LFT
Malphite · Top
7 / 6 / 11
64.3% KP
30,214
21.7% share
15,338g
250 CS · 6.9/m
she said yes#0707
Nocturne · Jungle
6 / 14 / 4
35.7% KP
23,403
16.8% share
13,699g
205 CS · 5.6/m
inquityy#EUNE
Malzahar · Mid
4 / 13 / 13
60.7% KP
32,270
23.2% share
13,833g
242 CS · 6.7/m
Phasmaa#MEOW
Seraphine · ADC
6 / 7 / 12
64.3% KP
36,379
26.1% share
16,872g
287 CS · 7.9/m
heartless#bvrdo
Bard · Support
5 / 8 / 17
78.6% KP
16,888
12.1% share
12,911g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
