Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 100 days ago
11 / 2 / 8
K / D / A
45.2%
Kill participation
1,054.5
Damage / min
14,105g
577.7 gold / min
18
7 placed · 2 cleared
207
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWhiteMonsterr#ULT
Vladimir · Top
4 / 6 / 2
37.5% KP
20,326
32.4% share
11,328g
215 CS · 8.8/m
papermint#spark
Vi · Jungle
5 / 9 / 0
31.3% KP
9,445
15.1% share
9,376g
118 CS · 4.8/m
새로운 시작#1v9
Yasuo · Mid
3 / 7 / 4
43.8% KP
13,091
20.9% share
9,653g
188 CS · 7.7/m
Kenshi#syzyf
Katarina · ADC
3 / 10 / 3
37.5% KP
12,697
20.2% share
9,099g
126 CS · 5.2/m
Shuan#EUNE
Braum · Support
1 / 10 / 8
56.3% KP
7,182
11.4% share
6,896g
26 CS · 1.1/m
Red side
VictoryMenaceToSociety#1625
Garen · Top
5 / 4 / 6
26.2% KP
18,705
16.8% share
10,654g
147 CS · 6/m
CloserToTheEdge#EUNE
Hecarim · Jungle
10 / 2 / 12
52.4% KP
15,915
14.3% share
14,298g
260 CS · 10.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 2 / 8
45.2% KP
25,748
23.1% share
14,105g
207 CS · 8.5/m
IreliaIRL#4444
Brand · ADC
9 / 5 / 11
47.6% KP
37,172
33.3% share
11,984g
162 CS · 6.6/m
bye i go now#EUNE
Neeko · Support
7 / 3 / 16
54.8% KP
13,999
12.6% share
9,310g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
