Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 100 days ago
13 / 3 / 6
K / D / A
54.3%
Kill participation
1,271.6
Damage / min
15,484g
558 gold / min
13
5 placed · 1 cleared
212
7.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFenion#EUNE
Fiora · Top
3 / 5 / 4
25.9% KP
14,033
14% share
10,724g
230 CS · 8.3/m
Aatorx player#EUNE
Aatrox · Jungle
7 / 9 / 8
55.6% KP
21,240
21.1% share
11,931g
156 CS · 5.6/m
MΙD Scripts#EUNE
Viktor · Mid
7 / 9 / 5
44.4% KP
27,759
27.6% share
11,546g
205 CS · 7.4/m
HeIsWithMe#EUNE
Vladimir · ADC
9 / 6 / 6
55.6% KP
27,487
27.4% share
13,054g
184 CS · 6.6/m
16 γραμμες#11111
Nautilus · Support
1 / 6 / 14
55.6% KP
9,937
9.9% share
8,283g
43 CS · 1.5/m
Red side
Victoryprzej3bane zycie#2137
Heimerdinger · Top
4 / 6 / 4
22.9% KP
24,474
18.7% share
11,120g
194 CS · 7/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
10 / 4 / 13
65.7% KP
30,875
23.6% share
15,122g
233 CS · 8.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 3 / 6
54.3% KP
35,287
27% share
15,484g
212 CS · 7.6/m
PapaBeni#CN1
Ashe · ADC
3 / 9 / 8
31.4% KP
22,187
17% share
12,338g
188 CS · 6.8/m
HARDSTUCKHAHA XD#EUNE
Karma · Support
5 / 5 / 18
65.7% KP
17,969
13.7% share
10,088g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
