Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 100 days ago
5 / 5 / 18
K / D / A
74.2%
Kill participation
383.2
Damage / min
10,829g
342.3 gold / min
90
44 placed · 6 cleared
27
0.9 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMiś#OSRS
Vayne · Top
7 / 9 / 6
37.1% KP
34,067
26.1% share
14,060g
271 CS · 8.6/m
goodnight gnarz#bye
Evelynn · Jungle
7 / 4 / 11
51.4% KP
26,197
20.1% share
13,895g
194 CS · 6.1/m
Eden#6622
Riven · Mid
14 / 3 / 6
57.1% KP
39,303
30.1% share
19,882g
307 CS · 9.7/m
ChronRegele#BUMZI
Kalista · ADC
7 / 7 / 7
40% KP
19,077
14.6% share
16,314g
290 CS · 9.2/m
BigChungusAteU#EUNE
Rell · Support
0 / 8 / 17
48.6% KP
11,731
9% share
8,760g
37 CS · 1.2/m
Red side
DefeatXylox#0420
Aatrox · Top
4 / 8 / 8
38.7% KP
20,392
19.5% share
10,626g
189 CS · 6/m
Acrozo#0001
Hecarim · Jungle
9 / 13 / 7
51.6% KP
22,911
21.9% share
15,506g
254 CS · 8/m
Jahač Apokalipse#6999
Malzahar · Mid
4 / 5 / 7
35.5% KP
21,844
20.9% share
15,554g
323 CS · 10.2/m
100Doła#EUNE
Swain · ADC
9 / 4 / 7
51.6% KP
27,313
26.1% share
14,308g
250 CS · 7.9/m
J0HN KIRIAK0U#humus
Karma · Support
5 / 5 / 18
74.2% KP
12,123
11.6% share
10,829g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
