Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 100 days ago
7 / 7 / 0
K / D / A
31.8%
Kill participation
624.6
Damage / min
9,919g
445.5 gold / min
17
4 placed · 3 cleared
156
7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory다이애나 사랑#174
Riven · Top
10 / 4 / 7
48.6% KP
23,335
28.1% share
12,568g
184 CS · 8.3/m
NOWIIIK#EUNE
Kindred · Jungle
7 / 6 / 9
45.7% KP
13,247
16% share
11,269g
179 CS · 8/m
Sebastian#bebko
Hwei · Mid
7 / 3 / 10
48.6% KP
20,401
24.6% share
11,342g
193 CS · 8.7/m
imtestinglimits#sorry
Tristana · ADC
7 / 6 / 7
40% KP
12,240
14.8% share
12,558g
182 CS · 8.2/m
Sn1pidisM1pidis#EUNE
Morgana · Support
4 / 5 / 17
60% KP
13,722
16.5% share
8,328g
26 CS · 1.2/m
Red side
DefeatFaZe Mortis#2005
Renekton · Top
1 / 8 / 1
9.1% KP
11,250
20.6% share
7,752g
174 CS · 7.8/m
James Sunderland#Leave
Nocturne · Jungle
7 / 5 / 6
59.1% KP
12,370
22.6% share
9,854g
136 CS · 6.1/m
J0HN KIRIAK0U#humus
Qiyana · Mid
7 / 7 / 0
31.8% KP
13,908
25.4% share
9,919g
156 CS · 7/m
Rewright#Kiraj
Seraphine · ADC
5 / 8 / 5
45.5% KP
10,592
19.4% share
9,660g
157 CS · 7.1/m
2001mark#EUNE
Leona · Support
2 / 7 / 9
50% KP
6,585
12% share
6,798g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
