Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 98 days ago
3 / 3 / 5
K / D / A
36.4%
Kill participation
622.9
Damage / min
15,814g
501 gold / min
20
13 placed · 0 cleared
318
10.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSebastian#bebko
Yone · Top
3 / 13 / 0
13.6% KP
29,777
28.3% share
11,777g
231 CS · 7.3/m
Hepha#2112
Naafiri · Jungle
9 / 5 / 2
50% KP
24,602
23.3% share
13,255g
234 CS · 7.4/m
Yarida#PATA
Galio · Mid
6 / 7 / 4
45.5% KP
24,859
23.6% share
12,780g
228 CS · 7.2/m
J0HN KIRIAK0U#humus
Syndra · ADC
3 / 3 / 5
36.4% KP
19,662
18.7% share
15,814g
318 CS · 10.1/m
weak doll#111
Nami · Support
1 / 7 / 10
50% KP
6,465
6.1% share
8,709g
26 CS · 0.8/m
Red side
VictoryGELUV18#5308
Garen · Top
12 / 6 / 5
48.6% KP
31,823
28.3% share
17,224g
281 CS · 8.9/m
16 γραμμες#11111
Jarvan IV · Jungle
10 / 1 / 14
68.6% KP
32,105
28.5% share
16,093g
229 CS · 7.3/m
Moon#Blau
Lissandra · Mid
4 / 4 / 10
40% KP
16,305
14.5% share
12,026g
249 CS · 7.9/m
Misanthrope#G0AT
Hwei · ADC
7 / 4 / 6
37.1% KP
21,865
19.4% share
14,626g
282 CS · 8.9/m
CrazyMike#EUNE
Lux · Support
2 / 7 / 11
37.1% KP
10,483
9.3% share
9,308g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
