Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 97 days ago
8 / 1 / 9
K / D / A
47.2%
Kill participation
1,249.5
Damage / min
12,008g
514.3 gold / min
12
4 placed · 1 cleared
183
7.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Olaf · Top
3 / 7 / 3
33.3% KP
15,740
22.9% share
9,083g
161 CS · 6.9/m
operem ti#mamu
Zed · Jungle
10 / 6 / 2
66.7% KP
20,878
30.4% share
13,654g
152 CS · 6.5/m
CF Relentless#FLIP
Kassadin · Mid
1 / 6 / 2
16.7% KP
6,510
9.5% share
7,527g
153 CS · 6.6/m
krysikk adc#EUNE
Syndra · ADC
3 / 8 / 1
22.2% KP
16,333
23.8% share
9,246g
194 CS · 8.3/m
Νosferatu#EUNE
Sona · Support
1 / 9 / 9
55.6% KP
9,264
13.5% share
6,976g
25 CS · 1.1/m
Red side
VictoryDrNicolaeGuta#EUNE
Jax · Top
8 / 4 / 4
33.3% KP
16,201
20.5% share
10,885g
186 CS · 8/m
Joshua Kimmich#aura
Nocturne · Jungle
7 / 3 / 4
30.6% KP
10,549
13.3% share
11,582g
199 CS · 8.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
8 / 1 / 9
47.2% KP
29,175
36.9% share
12,008g
183 CS · 7.8/m
VokounRevival#Voko
Vel'Koz · ADC
9 / 4 / 5
38.9% KP
17,059
21.6% share
10,988g
142 CS · 6.1/m
Jooho#1013
Blitzcrank · Support
4 / 6 / 12
44.4% KP
6,080
7.7% share
7,962g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
