Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 97 days ago
12 / 5 / 8
K / D / A
51.3%
Kill participation
1,277.8
Damage / min
15,468g
505.8 gold / min
18
4 placed · 2 cleared
251
8.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMacedonianSparta#EUNE1
Urgot · Top
10 / 13 / 6
48.5% KP
34,903
29.6% share
14,246g
186 CS · 6.1/m
Skarżyszczanin#Heca
Hecarim · Jungle
3 / 14 / 12
45.5% KP
17,887
15.2% share
12,078g
219 CS · 7.2/m
The Sleepless#zzzz
Akshan · Mid
9 / 4 / 12
63.6% KP
23,764
20.2% share
14,387g
220 CS · 7.2/m
Gotsyk#CWL
Swain · ADC
10 / 5 / 15
75.8% KP
37,593
31.9% share
18,444g
295 CS · 9.6/m
KarmaIsByMySide#Karma
Zilean · Support
1 / 3 / 24
75.8% KP
3,639
3.1% share
9,456g
20 CS · 0.7/m
Red side
DefeatLensu#FEST
Darius · Top
14 / 7 / 2
41% KP
48,638
36.6% share
14,340g
251 CS · 8.2/m
FEDWSFEWFEW#FEWFE
Lee Sin · Jungle
8 / 6 / 10
46.2% KP
18,934
14.3% share
12,150g
153 CS · 5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
12 / 5 / 8
51.3% KP
39,078
29.4% share
15,468g
251 CS · 8.2/m
Derep#EUNE
Katarina · ADC
4 / 7 / 5
23.1% KP
18,600
14% share
11,935g
205 CS · 6.7/m
Incoming gale#00000
Janna · Support
1 / 8 / 18
48.7% KP
7,527
5.7% share
8,910g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
