Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 97 days ago
17 / 1 / 9
K / D / A
78.8%
Kill participation
1,343.9
Damage / min
18,733g
701.2 gold / min
26
2 placed · 3 cleared
219
8.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryinsanity#purpz
Xin Zhao · Top
3 / 10 / 6
27.3% KP
13,461
14.1% share
8,675g
128 CS · 4.8/m
J0HN KIRIAK0U#humus
Qiyana · Jungle
17 / 1 / 9
78.8% KP
35,905
37.5% share
18,733g
219 CS · 8.2/m
yosha#3232
Sylas · Mid
1 / 5 / 10
33.3% KP
13,743
14.4% share
8,233g
154 CS · 5.8/m
GórnikWałbrzych#kibic
Tristana · ADC
12 / 7 / 10
66.7% KP
25,253
26.4% share
17,353g
239 CS · 8.9/m
BeshOy#EUNE
Nautilus · Support
0 / 7 / 18
54.5% KP
7,355
7.7% share
7,912g
39 CS · 1.5/m
Red side
DefeatNEON XXL#sta1
Jax · Top
10 / 6 / 7
56.7% KP
27,344
31.8% share
12,762g
192 CS · 7.2/m
Alkadeyas#Alka
Jarvan IV · Jungle
1 / 10 / 12
43.3% KP
10,820
12.6% share
9,040g
146 CS · 5.5/m
HIV trader#EUNE
Galio · Mid
5 / 2 / 5
33.3% KP
21,379
24.8% share
11,020g
231 CS · 8.6/m
Ukrainiec#DbDen
Jinx · ADC
9 / 9 / 8
56.7% KP
17,026
19.8% share
14,076g
195 CS · 7.3/m
Lalisse#LUNA
Seraphine · Support
5 / 6 / 12
56.7% KP
9,518
11.1% share
8,907g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
