Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 96 days ago
9 / 1 / 3
K / D / A
29.3%
Kill participation
690.5
Damage / min
15,580g
532 gold / min
16
5 placed · 1 cleared
277
9.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoxus guillotine#EUNE
Darius · Top
9 / 8 / 2
44% KP
19,332
20.1% share
13,038g
189 CS · 6.5/m
jazmin#samar
Kayn · Jungle
8 / 5 / 5
52% KP
18,560
19.3% share
12,880g
191 CS · 6.5/m
SZYMCIO DYMCIO#777
Sylas · Mid
6 / 11 / 7
52% KP
28,389
29.5% share
10,915g
213 CS · 7.3/m
CzłowiekOlo#EUNE
Ziggs · ADC
2 / 8 / 3
20% KP
24,177
25.1% share
10,731g
253 CS · 8.6/m
drgd#2711
Blitzcrank · Support
0 / 9 / 14
56% KP
5,870
6.1% share
7,279g
13 CS · 0.4/m
Red side
VictorySobczu#EUNE
Pantheon · Top
10 / 7 / 8
43.9% KP
29,136
22.7% share
12,271g
174 CS · 5.9/m
Yonne Ahonen#11111
Qiyana · Jungle
12 / 5 / 9
51.2% KP
30,914
24.1% share
16,379g
237 CS · 8.1/m
VALGAUSPURGAS123#멍청이CN
Kayle · Mid
6 / 4 / 16
53.7% KP
28,402
22.1% share
14,102g
270 CS · 9.2/m
J0HN KIRIAK0U#humus
Ekko · ADC
9 / 1 / 3
29.3% KP
20,221
15.8% share
15,580g
277 CS · 9.5/m
ZARODIN#SHUB
Sona · Support
4 / 8 / 22
63.4% KP
19,684
15.3% share
10,432g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
