Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 91 days ago
16 / 5 / 13
K / D / A
63%
Kill participation
889.4
Damage / min
18,642g
521.9 gold / min
35
8 placed · 4 cleared
270
7.6 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNEON XXL#sta1
Camille · Top
9 / 6 / 6
50% KP
26,799
24% share
17,942g
298 CS · 8.3/m
wrldwide#H4ter
Amumu · Jungle
5 / 11 / 13
60% KP
23,543
21.1% share
13,577g
203 CS · 5.7/m
MARSEILLE CRAVER#loric
Ekko · Mid
10 / 7 / 9
63.3% KP
40,546
36.3% share
16,603g
294 CS · 8.2/m
DJFrytek#EUNE
Vayne · ADC
5 / 13 / 5
33.3% KP
14,415
12.9% share
14,559g
225 CS · 6.3/m
Deafen#15121
Blitzcrank · Support
1 / 9 / 13
46.7% KP
6,340
5.7% share
9,208g
36 CS · 1/m
Red side
VictoryKaynYouNot#EUNE
Darius · Top
10 / 6 / 11
45.7% KP
25,875
20.1% share
15,532g
264 CS · 7.4/m
roskurviator#NieO
Rengar · Jungle
11 / 7 / 17
60.9% KP
29,096
22.6% share
18,747g
290 CS · 8.1/m
J0HN KIRIAK0U#humus
Sylas · Mid
16 / 5 / 13
63% KP
31,768
24.7% share
18,642g
270 CS · 7.6/m
Adelean#Cross
Yone · ADC
8 / 7 / 17
54.3% KP
31,526
24.5% share
17,709g
289 CS · 8.1/m
rerank1#who
Leona · Support
1 / 5 / 26
58.7% KP
10,451
8.1% share
10,789g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
