Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 91 days ago
11 / 5 / 5
K / D / A
47.1%
Kill participation
1,037.4
Damage / min
14,076g
457.5 gold / min
17
2 placed · 3 cleared
199
6.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInfinite Edging#UwU
Ornn · Top
2 / 3 / 12
41.2% KP
23,325
18% share
10,340g
208 CS · 6.8/m
Independent#INDE
Master Yi · Jungle
8 / 9 / 6
41.2% KP
26,083
20.1% share
13,226g
210 CS · 6.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 5 / 5
47.1% KP
31,916
24.6% share
14,076g
199 CS · 6.5/m
TeddyBearBeyond#13509
Twitch · ADC
8 / 11 / 7
44.1% KP
21,239
16.4% share
13,986g
211 CS · 6.9/m
Green Buff#green
Senna · Support
5 / 4 / 19
70.6% KP
27,122
20.9% share
11,340g
54 CS · 1.8/m
Red side
VictorySweet Shaco#Sova
Yorick · Top
1 / 8 / 7
25% KP
24,005
21.8% share
10,108g
215 CS · 7/m
16 γραμμες#11111
Ekko · Jungle
9 / 5 / 11
62.5% KP
26,043
23.6% share
14,749g
223 CS · 7.2/m
mihos#1v9
Irelia · Mid
14 / 5 / 3
53.1% KP
27,324
24.8% share
17,727g
310 CS · 10.1/m
Frenkiee#EUNE
Syndra · ADC
8 / 9 / 8
50% KP
24,769
22.5% share
14,300g
212 CS · 6.9/m
Cнiιd Bọńklёster#KEKW
Nami · Support
0 / 7 / 20
62.5% KP
8,019
7.3% share
8,873g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
