Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 90 days ago
16 / 7 / 5
K / D / A
58.3%
Kill participation
1,332.3
Damage / min
18,846g
571.7 gold / min
22
7 placed · 2 cleared
239
7.2 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlackHouse2004#EUNE
Zaahen · Top
4 / 8 / 9
26.5% KP
15,760
11.8% share
13,677g
197 CS · 6/m
KaynYouNot#EUNE
Kayn · Jungle
8 / 3 / 19
55.1% KP
25,480
19.1% share
16,092g
257 CS · 7.8/m
n0tWH1TEn0tR1GHT#00000
Locke · Mid
18 / 8 / 5
46.9% KP
28,439
21.3% share
16,078g
196 CS · 5.9/m
Cleagibinhae#1294
Zeri · ADC
11 / 7 / 9
40.8% KP
33,576
25.2% share
18,943g
287 CS · 8.7/m
Drippinsippin#EUNE
Lux · Support
8 / 10 / 23
63.3% KP
30,099
22.6% share
12,862g
72 CS · 2.2/m
Red side
DefeatDark Naruto#1234
Irelia · Top
6 / 12 / 2
22.2% KP
31,545
22.6% share
14,519g
311 CS · 9.4/m
Poddębice#2137
Lillia · Jungle
2 / 11 / 9
30.6% KP
13,316
9.5% share
11,300g
176 CS · 5.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
16 / 7 / 5
58.3% KP
43,921
31.4% share
18,846g
239 CS · 7.2/m
TheThrasher#EUNE
Vel'Koz · ADC
8 / 5 / 9
47.2% KP
37,898
27.1% share
14,669g
264 CS · 8/m
ReXxecution#BRUT
Camille · Support
4 / 14 / 8
33.3% KP
13,075
9.4% share
10,001g
72 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
