Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 90 days ago
19 / 8 / 9
K / D / A
70%
Kill participation
1,605.3
Damage / min
22,307g
604.8 gold / min
28
4 placed · 5 cleared
324
8.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySamsungWorldCZ#8127
Gragas · Top
5 / 4 / 14
50% KP
33,059
20.6% share
15,236g
252 CS · 6.8/m
YES PLEASE OK#EUNE
Rengar · Jungle
14 / 7 / 10
63.2% KP
48,330
30.1% share
20,884g
286 CS · 7.8/m
StylërZz#YE4T
Fizz · Mid
2 / 15 / 13
39.5% KP
26,654
16.6% share
13,966g
237 CS · 6.4/m
Marian Kotleba#aaaaa
Jhin · ADC
13 / 7 / 9
57.9% KP
32,561
20.3% share
20,337g
282 CS · 7.6/m
ZARODIN#SHUB
Sona · Support
4 / 7 / 25
76.3% KP
19,747
12.3% share
12,914g
54 CS · 1.5/m
Red side
DefeatDo a flip#Gas
Ambessa · Top
6 / 6 / 9
37.5% KP
32,159
21.9% share
15,432g
260 CS · 7/m
Frenkiee#EUNE
Sylas · Jungle
8 / 11 / 9
42.5% KP
33,098
22.5% share
16,322g
246 CS · 6.7/m
J0HN KIRIAK0U#humus
Qiyana · Mid
19 / 8 / 9
70% KP
59,207
40.3% share
22,307g
324 CS · 8.8/m
szolim#meow
Syndra · ADC
5 / 7 / 9
35% KP
19,024
12.9% share
15,194g
297 CS · 8.1/m
GermanSpy#Johns
Janna · Support
2 / 7 / 17
47.5% KP
3,492
2.4% share
10,562g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
