Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 90 days ago
8 / 7 / 14
K / D / A
52.4%
Kill participation
979.3
Damage / min
14,120g
420.2 gold / min
26
8 placed · 5 cleared
195
5.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlorWin#EUNE
Gragas · Top
10 / 7 / 8
42.9% KP
36,268
21.9% share
14,425g
242 CS · 7.2/m
championshunter1#EUNE
Udyr · Jungle
5 / 4 / 11
38.1% KP
27,136
16.4% share
14,932g
247 CS · 7.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
8 / 7 / 14
52.4% KP
32,905
19.9% share
14,120g
195 CS · 5.8/m
kaneki#east
Lucian · ADC
19 / 5 / 9
66.7% KP
63,245
38.2% share
21,339g
252 CS · 7.5/m
Kibishi#EUNE
Taric · Support
0 / 7 / 30
71.4% KP
5,932
3.6% share
10,873g
37 CS · 1.1/m
Red side
DefeatΣΤΟΣΧΡΙ ΠΟΥΣΠΑ#Rank1
Sion · Top
0 / 6 / 6
20% KP
21,338
13.6% share
11,132g
246 CS · 7.3/m
WashedChallanger#IHFN
Graves · Jungle
17 / 5 / 4
70% KP
37,389
23.8% share
19,734g
275 CS · 8.2/m
Komenczi#cica
Hwei · Mid
8 / 9 / 11
63.3% KP
48,140
30.6% share
13,966g
211 CS · 6.3/m
Klaus Anders#KLAUS
Brand · ADC
3 / 11 / 10
43.3% KP
29,349
18.7% share
11,648g
200 CS · 6/m
Made in Heaven#losxc
Camille · Support
2 / 11 / 15
56.7% KP
20,953
13.3% share
10,471g
62 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
