Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 90 days ago
17 / 4 / 10
K / D / A
64.3%
Kill participation
1,308.2
Damage / min
17,777g
540.1 gold / min
26
3 placed · 3 cleared
268
8.1 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXTRM#4155
Sett · Top
2 / 9 / 4
14.3% KP
21,434
16.3% share
10,806g
184 CS · 5.6/m
Tank De Top#OGRE
Ekko · Jungle
8 / 0 / 10
42.9% KP
18,873
14.3% share
14,636g
228 CS · 6.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
17 / 4 / 10
64.3% KP
43,063
32.7% share
17,777g
268 CS · 8.1/m
Kartyday#EUNE
Kai'Sa · ADC
14 / 4 / 9
54.8% KP
34,249
26% share
17,278g
249 CS · 7.6/m
ZenDaR#EUNE
Tahm Kench · Support
1 / 4 / 24
59.5% KP
13,909
10.6% share
9,961g
24 CS · 0.7/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
11 / 5 / 1
57.1% KP
36,130
32.6% share
17,107g
315 CS · 9.6/m
Boschete#CHALL
Vi · Jungle
1 / 9 / 5
28.6% KP
13,429
12.1% share
11,453g
217 CS · 6.6/m
Wanteck#EUNE
Akali · Mid
2 / 11 / 0
9.5% KP
14,816
13.4% share
10,028g
207 CS · 6.3/m
Cleagibinhae#1294
Zeri · ADC
4 / 5 / 3
33.3% KP
28,672
25.8% share
14,061g
294 CS · 8.9/m
Ocami#EUNE
Camille · Support
3 / 12 / 11
66.7% KP
17,920
16.1% share
9,898g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
