Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Defeat
Ranked Solo/Duo · 89 days ago
4 / 6 / 2
K / D / A
27.3%
Kill participation
616
Damage / min
11,092g
444 gold / min
19
9 placed · 0 cleared
217
8.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygustavjk#EUNE
Gragas · Top
10 / 5 / 5
34.1% KP
20,752
19.8% share
13,517g
206 CS · 8.2/m
4 Spirits 1 King#Dyr
Udyr · Jungle
7 / 3 / 11
40.9% KP
18,563
17.7% share
13,222g
217 CS · 8.7/m
Zigizas#333
Qiyana · Mid
4 / 3 / 5
20.5% KP
15,989
15.3% share
10,247g
203 CS · 8.1/m
Let me Spin Pls#EUNE
Samira · ADC
19 / 4 / 11
68.2% KP
37,891
36.2% share
17,556g
205 CS · 8.2/m
Latom#Aura
Pyke · Support
4 / 7 / 13
38.6% KP
11,498
11% share
9,496g
28 CS · 1.1/m
Red side
DefeatPridefulQueen#EUNE
Malphite · Top
5 / 8 / 3
36.4% KP
16,037
22% share
9,509g
163 CS · 6.5/m
YES PLEASE OK#EUNE
Rengar · Jungle
6 / 10 / 3
40.9% KP
18,670
25.6% share
12,097g
172 CS · 6.9/m
J0HN KIRIAK0U#humus
Tryndamere · Mid
4 / 6 / 2
27.3% KP
15,390
21.1% share
11,092g
217 CS · 8.7/m
진홍빛추적자#6072
Mel · ADC
7 / 10 / 3
45.5% KP
15,089
20.7% share
11,138g
174 CS · 7/m
Reyst1#EUNE
Leona · Support
0 / 10 / 11
50% KP
7,611
10.5% share
7,389g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
