Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 89 days ago
4 / 7 / 6
K / D / A
35.7%
Kill participation
585.9
Damage / min
14,039g
435.3 gold / min
18
3 placed · 2 cleared
236
7.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPISSPLAYER22#EUNE
Sett · Top
4 / 10 / 8
25% KP
15,017
11% share
11,379g
166 CS · 5.1/m
Yami Sukehiro#5089
Shaco · Jungle
6 / 3 / 24
62.5% KP
29,531
21.7% share
12,903g
173 CS · 5.4/m
Doran my Goat#123
Ambessa · Mid
14 / 2 / 7
43.8% KP
29,099
21.4% share
16,397g
255 CS · 7.9/m
Let me Spin Pls#EUNE
Samira · ADC
23 / 8 / 9
66.7% KP
48,264
35.5% share
20,065g
240 CS · 7.4/m
Mave#00088
Blitzcrank · Support
1 / 5 / 36
77.1% KP
14,151
10.4% share
10,555g
18 CS · 0.6/m
Red side
DefeatHaiXCRO#EUNE
Darius · Top
12 / 8 / 0
42.9% KP
20,848
20.2% share
15,613g
277 CS · 8.6/m
toxar1#gaga
Singed · Jungle
3 / 6 / 13
57.1% KP
29,755
28.8% share
12,773g
209 CS · 6.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
4 / 7 / 6
35.7% KP
18,896
18.3% share
14,039g
236 CS · 7.3/m
Kapitan Quackle#EUNE
Yasuo · ADC
7 / 14 / 5
42.9% KP
20,789
20.1% share
13,886g
202 CS · 6.3/m
Bobuss#EUNE
Bard · Support
2 / 13 / 12
50% KP
12,896
12.5% share
9,769g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
