Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 88 days ago
9 / 5 / 9
K / D / A
56.3%
Kill participation
937.4
Damage / min
16,408g
483.8 gold / min
23
3 placed · 3 cleared
269
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΕχειςΠεθανειΠοτε#777
Lissandra · Top
9 / 6 / 11
43.5% KP
29,395
17.2% share
13,127g
183 CS · 5.4/m
Gorkvv#EUNE
Sylas · Jungle
9 / 6 / 16
54.3% KP
40,018
23.4% share
18,324g
272 CS · 8/m
MARSEILLE CRAVER#loric
Ekko · Mid
8 / 7 / 11
41.3% KP
27,855
16.3% share
13,806g
225 CS · 6.6/m
xRusin#EUNE
Corki · ADC
16 / 5 / 12
60.9% KP
48,297
28.2% share
19,352g
250 CS · 7.4/m
ClearTear#OwO
Zyra · Support
4 / 8 / 23
58.7% KP
25,654
15% share
11,859g
51 CS · 1.5/m
Red side
DefeatReXxecution#BRUT
Xin Zhao · Top
14 / 14 / 5
59.4% KP
53,142
37.4% share
16,352g
236 CS · 7/m
Soma#Yone
Nasus · Jungle
1 / 10 / 10
34.4% KP
15,342
10.8% share
10,891g
178 CS · 5.2/m
J0HN KIRIAK0U#humus
Qiyana · Mid
9 / 5 / 9
56.3% KP
31,795
22.3% share
16,408g
269 CS · 7.9/m
James Sunderland#HILL2
Miss Fortune · ADC
8 / 10 / 2
31.3% KP
26,919
18.9% share
17,545g
261 CS · 7.7/m
GraceMartina#EUNE
Maokai · Support
0 / 7 / 18
56.3% KP
15,063
10.6% share
8,822g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
