Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 88 days ago
16 / 1 / 10
K / D / A
63.4%
Kill participation
1,141.1
Damage / min
16,036g
550.4 gold / min
41
8 placed · 9 cleared
233
8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlex93ovo#chi
Urgot · Top
3 / 9 / 4
36.8% KP
15,090
19.3% share
10,130g
200 CS · 6.9/m
p100 cwеl#dbd
Rengar · Jungle
4 / 10 / 3
36.8% KP
13,673
17.5% share
12,604g
213 CS · 7.3/m
Latom#Aura
Locke · Mid
8 / 9 / 7
78.9% KP
23,281
29.8% share
13,707g
195 CS · 6.7/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
4 / 7 / 5
47.4% KP
21,011
26.9% share
14,507g
260 CS · 8.9/m
ZED on fire#EUNE
Nautilus · Support
0 / 8 / 7
36.8% KP
5,083
6.5% share
7,283g
32 CS · 1.1/m
Red side
VictoryPetorn#EUNE
Darius · Top
7 / 6 / 8
36.6% KP
24,253
23.7% share
12,616g
195 CS · 6.7/m
4 Spirits 1 King#Dyr
Master Yi · Jungle
13 / 5 / 6
46.3% KP
25,429
24.8% share
16,518g
250 CS · 8.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
16 / 1 / 10
63.4% KP
33,245
32.5% share
16,036g
233 CS · 8/m
Shining Idol#sugar
Seraphine · ADC
2 / 2 / 17
46.3% KP
14,214
13.9% share
11,754g
188 CS · 6.5/m
GermanSpy#Johns
Janna · Support
3 / 5 / 18
51.2% KP
5,279
5.2% share
8,781g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
