Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 88 days ago
7 / 2 / 15
K / D / A
73.3%
Kill participation
862.1
Damage / min
12,002g
477.9 gold / min
21
4 placed · 2 cleared
176
7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorythe best kata #EUNE
Darius · Top
8 / 3 / 6
46.7% KP
19,968
22.7% share
11,459g
196 CS · 7.8/m
J0HN KIRIAK0U#humus
Sylas · Jungle
7 / 2 / 15
73.3% KP
21,652
24.6% share
12,002g
176 CS · 7/m
Cansy#MAGE
Locke · Mid
13 / 4 / 10
76.7% KP
30,057
34.1% share
15,029g
181 CS · 7.2/m
Edmond Dantes#2912
Yunara · ADC
2 / 5 / 9
36.7% KP
12,708
14.4% share
10,989g
205 CS · 8.2/m
MetalArcher#EUNE
Milio · Support
0 / 3 / 24
80% KP
3,698
4.2% share
7,679g
25 CS · 1/m
Red side
DefeatRuKi Koxuloxu#Koxu
K'Sante · Top
6 / 6 / 0
35.3% KP
16,936
20.3% share
11,538g
198 CS · 7.9/m
dickbob#ZTHRN
Rengar · Jungle
4 / 7 / 9
76.5% KP
22,758
27.3% share
10,442g
152 CS · 6.1/m
Millestone#EUNE
Ahri · Mid
0 / 5 / 4
23.5% KP
15,813
19% share
8,690g
198 CS · 7.9/m
BYLB Eternal#EUNE
Cassiopeia · ADC
6 / 6 / 6
70.6% KP
22,255
26.7% share
10,144g
182 CS · 7.2/m
exDè#EUNE
Rakan · Support
1 / 6 / 11
70.6% KP
5,662
6.8% share
6,747g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
