Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 88 days ago
1 / 3 / 18
K / D / A
55.9%
Kill participation
302.4
Damage / min
8,406g
298.8 gold / min
86
34 placed · 3 cleared
16
0.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCull Enjoyer#Cull
Gwen · Top
4 / 10 / 6
55.6% KP
18,540
22.2% share
12,931g
219 CS · 7.8/m
Baldric Montfort#420
Darius · Jungle
6 / 8 / 6
66.7% KP
16,745
20.1% share
13,951g
206 CS · 7.3/m
PISSPLAYER22#EUNE
Riven · Mid
3 / 8 / 4
38.9% KP
11,376
13.6% share
11,487g
192 CS · 6.8/m
nao jinguji#flow
Syndra · ADC
3 / 3 / 7
55.6% KP
20,723
24.8% share
13,585g
273 CS · 9.7/m
bahoi oficial#XDXD
Swain · Support
2 / 5 / 11
72.2% KP
16,049
19.2% share
8,903g
46 CS · 1.6/m
Red side
VictoryBUUUAAAAAAAAAA#EUNE
Yone · Top
10 / 5 / 4
41.2% KP
37,792
31.6% share
14,987g
250 CS · 8.9/m
Insul#EUNE
Sejuani · Jungle
7 / 3 / 15
64.7% KP
20,624
17.3% share
13,435g
208 CS · 7.4/m
Boschete#CHALL
Yasuo · Mid
12 / 6 / 5
50% KP
34,328
28.7% share
16,226g
290 CS · 10.3/m
Alex1v9#candy
Seraphine · ADC
4 / 1 / 8
35.3% KP
18,251
15.3% share
11,249g
184 CS · 6.5/m
J0HN KIRIAK0U#humus
Alistar · Support
1 / 3 / 18
55.9% KP
8,508
7.1% share
8,406g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
