Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 87 days ago
22 / 6 / 15
K / D / A
59.7%
Kill participation
1,243.4
Damage / min
22,409g
492.3 gold / min
34
2 placed · 10 cleared
291
6.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
5
Dragons
4
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattimsev#Love
Ryze · Top
7 / 7 / 15
57.9% KP
55,170
25.6% share
21,212g
436 CS · 9.6/m
just a friend#pain
Nocturne · Jungle
4 / 12 / 16
52.6% KP
32,589
15.1% share
17,606g
302 CS · 6.6/m
n0tWH1TEn0tR1GHT#00000
Ambessa · Mid
1 / 17 / 2
7.9% KP
19,098
8.9% share
15,758g
272 CS · 6/m
eladtkgs12#EUNE
Jhin · ADC
22 / 9 / 8
78.9% KP
80,670
37.4% share
29,029g
355 CS · 7.8/m
Roan#나르다
Camille · Support
4 / 17 / 17
55.3% KP
28,196
13.1% share
14,338g
43 CS · 0.9/m
Red side
Victorysima#6969S
Yone · Top
6 / 7 / 13
30.6% KP
40,141
16.9% share
18,448g
357 CS · 7.8/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
15 / 8 / 22
59.7% KP
49,497
20.8% share
23,402g
296 CS · 6.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
22 / 6 / 15
59.7% KP
56,595
23.8% share
22,409g
291 CS · 6.4/m
BORN GUILTY#s43
Miss Fortune · ADC
19 / 9 / 10
46.8% KP
72,715
30.6% share
23,891g
338 CS · 7.4/m
Kixss#TOST
Thresh · Support
0 / 8 / 33
53.2% KP
18,866
7.9% share
13,783g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
