Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 86 days ago
1 / 3 / 3
K / D / A
21.1%
Kill participation
609.5
Damage / min
9,442g
353 gold / min
15
10 placed · 0 cleared
219
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ0HN KIRIAK0U#humus
Qiyana · Top
1 / 3 / 3
21.1% KP
16,303
17% share
9,442g
219 CS · 8.2/m
Jodwilys#EUNE
Dr. Mundo · Jungle
1 / 9 / 3
21.1% KP
16,498
17.2% share
8,162g
143 CS · 5.3/m
hussars meretrix#EUNE
Fizz · Mid
5 / 7 / 4
47.4% KP
21,436
22.4% share
12,239g
206 CS · 7.7/m
Let me Spin Pls#EUNE
Kai'Sa · ADC
11 / 8 / 3
73.7% KP
24,638
25.7% share
15,412g
225 CS · 8.4/m
0801#kalux
Senna · Support
1 / 7 / 12
68.4% KP
16,924
17.7% share
8,454g
30 CS · 1.1/m
Red side
VictoryMoon#Blau
Vladimir · Top
2 / 3 / 4
17.6% KP
16,289
14.8% share
10,580g
229 CS · 8.6/m
16 γραμμες#11111
Ekko · Jungle
13 / 3 / 9
64.7% KP
30,619
27.9% share
14,616g
208 CS · 7.8/m
Paolo Maldini#C1R1
Darius · Mid
6 / 3 / 6
35.3% KP
17,797
16.2% share
13,182g
224 CS · 8.4/m
Wrëck#EUNE
Fiora · ADC
6 / 6 / 10
47.1% KP
21,265
19.4% share
13,446g
196 CS · 7.3/m
JohnVoukou#EUNE
Zoe · Support
7 / 4 / 10
50% KP
23,877
21.7% share
10,330g
44 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
