Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 86 days ago
6 / 4 / 3
K / D / A
50%
Kill participation
616.1
Damage / min
8,644g
423.7 gold / min
13
4 placed · 3 cleared
166
8.1 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryshen fangirl#zzz
Shen · Top
8 / 2 / 10
56.3% KP
15,048
19.5% share
8,095g
105 CS · 5.1/m
illidann#EUNE
Hecarim · Jungle
6 / 3 / 9
46.9% KP
15,210
19.7% share
9,984g
180 CS · 8.8/m
Zac Tyson#jelly
Vex · Mid
15 / 4 / 6
65.6% KP
30,518
39.6% share
11,800g
183 CS · 9/m
WaKaRaNeR#EUNE
Swain · ADC
2 / 6 / 8
31.3% KP
11,464
14.9% share
8,106g
130 CS · 6.4/m
Moon#Blau
Blitzcrank · Support
1 / 3 / 12
40.6% KP
4,862
6.3% share
5,745g
22 CS · 1.1/m
Red side
DefeatDontTryToBeatMe#EUNE
Teemo · Top
3 / 9 / 0
16.7% KP
23,234
35.6% share
7,544g
159 CS · 7.8/m
ESBA Doge#ESBA
Jarvan IV · Jungle
5 / 7 / 7
66.7% KP
10,542
16.2% share
9,165g
134 CS · 6.6/m
J0HN KIRIAK0U#humus
Ekko · Mid
6 / 4 / 3
50% KP
12,569
19.3% share
8,644g
166 CS · 8.1/m
Let me carry#bard
Syndra · ADC
1 / 6 / 8
50% KP
12,460
19.1% share
9,200g
174 CS · 8.5/m
AimKat#EUNE
Thresh · Support
3 / 6 / 10
72.2% KP
6,386
9.8% share
6,510g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
