Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 86 days ago
5 / 3 / 11
K / D / A
61.5%
Kill participation
605.6
Damage / min
15,440g
446 gold / min
26
9 placed · 2 cleared
297
8.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChudMaxxingDelux#INTEL
Udyr · Top
5 / 1 / 11
61.5% KP
33,774
26.2% share
14,694g
270 CS · 7.8/m
J0HN KIRIAK0U#humus
Hecarim · Jungle
5 / 3 / 11
61.5% KP
20,963
16.3% share
15,440g
297 CS · 8.6/m
Asam na kon#EUNE
Locke · Mid
9 / 3 / 8
65.4% KP
37,049
28.8% share
15,453g
261 CS · 7.5/m
frągu#elo
Jinx · ADC
7 / 7 / 8
57.7% KP
32,613
25.3% share
16,589g
273 CS · 7.9/m
mitomania#001
Soraka · Support
0 / 5 / 20
76.9% KP
4,271
3.3% share
9,553g
49 CS · 1.4/m
Red side
DefeatDie Welt Brennt#333
Malphite · Top
2 / 6 / 4
31.6% KP
23,825
16.7% share
12,745g
271 CS · 7.8/m
GrubyTypOdWizji#Gruby
Jarvan IV · Jungle
4 / 5 / 13
89.5% KP
25,883
18.1% share
13,113g
223 CS · 6.4/m
Moon#Blau
Vladimir · Mid
8 / 5 / 2
52.6% KP
57,969
40.6% share
13,901g
303 CS · 8.8/m
ToMLaR#EUNE
Jhin · ADC
4 / 4 / 7
57.9% KP
23,324
16.3% share
14,680g
305 CS · 8.8/m
Scaramouché#GOAT
Nami · Support
1 / 6 / 14
78.9% KP
11,884
8.3% share
8,916g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
