Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 86 days ago
2 / 5 / 8
K / D / A
20.4%
Kill participation
858.9
Damage / min
12,739g
412 gold / min
32
12 placed · 2 cleared
245
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatصلاح الدين#اقصى
Sion · Top
5 / 8 / 11
51.6% KP
27,327
22.4% share
13,950g
244 CS · 7.9/m
Șexterdupcian#6767
Graves · Jungle
7 / 13 / 12
61.3% KP
26,199
21.4% share
14,704g
209 CS · 6.8/m
Ulgarinet#EUNE
Anivia · Mid
4 / 7 / 3
22.6% KP
16,816
13.8% share
11,365g
248 CS · 8/m
The Champer#4577
Syndra · ADC
9 / 10 / 6
48.4% KP
27,020
22.1% share
18,548g
224 CS · 7.2/m
Moon#Blau
Shaco · Support
6 / 11 / 10
51.6% KP
24,830
20.3% share
10,072g
16 CS · 0.5/m
Red side
VictoryJ0HN KIRIAK0U#humus
Vladimir · Top
2 / 5 / 8
20.4% KP
26,554
15.7% share
12,739g
245 CS · 7.9/m
MikiZAfryki#SUPP
Viego · Jungle
27 / 5 / 5
65.3% KP
62,197
36.7% share
21,569g
224 CS · 7.2/m
Kapitan Quackle#EUNE
Yasuo · Mid
6 / 9 / 11
34.7% KP
25,689
15.2% share
12,334g
171 CS · 5.5/m
S I V L A#GTP
Mel · ADC
11 / 5 / 14
51% KP
35,724
21.1% share
19,917g
302 CS · 9.8/m
SophiaDiggins#EUNE
Seraphine · Support
3 / 7 / 33
73.5% KP
19,238
11.4% share
12,558g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
