Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 86 days ago
4 / 7 / 3
K / D / A
63.6%
Kill participation
891.7
Damage / min
10,201g
407.8 gold / min
18
6 placed · 2 cleared
190
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxoovo#twod
Yone · Top
5 / 11 / 0
45.5% KP
27,343
38.2% share
10,516g
194 CS · 7.8/m
Bobr#Fire
Locke · Jungle
1 / 6 / 4
45.5% KP
11,833
16.5% share
9,438g
156 CS · 6.2/m
J0HN KIRIAK0U#humus
Sylas · Mid
4 / 7 / 3
63.6% KP
22,307
31.1% share
10,201g
190 CS · 7.6/m
Martipleven#7777
Tristana · ADC
1 / 4 / 0
9.1% KP
6,254
8.7% share
9,867g
191 CS · 7.6/m
Deafen#15121
Milio · Support
0 / 1 / 4
36.4% KP
3,926
5.5% share
6,343g
20 CS · 0.8/m
Red side
VictoryMisused#666
Shen · Top
7 / 1 / 11
62.1% KP
22,725
22.7% share
10,909g
148 CS · 5.9/m
GabrychaBąk123#JDisa
Qiyana · Jungle
10 / 5 / 8
62.1% KP
23,470
23.5% share
13,990g
232 CS · 9.3/m
Eden#6622
Nasus · Mid
7 / 2 / 5
41.4% KP
22,690
22.7% share
12,290g
203 CS · 8.1/m
Sysha#2137
Jhin · ADC
4 / 0 / 6
34.5% KP
23,833
23.8% share
12,802g
234 CS · 9.4/m
leukh kasetina#KKS
Rell · Support
1 / 3 / 12
44.8% KP
7,236
7.2% share
8,113g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
