Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 85 days ago
10 / 4 / 10
K / D / A
50%
Kill participation
687.1
Damage / min
15,532g
421.7 gold / min
35
5 placed · 7 cleared
284
7.7 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycipkołak#kubuś
Heimerdinger · Top
3 / 8 / 12
38.5% KP
23,653
17.7% share
12,365g
223 CS · 6.1/m
operem ti#mamu
Nidalee · Jungle
12 / 4 / 17
74.4% KP
30,117
22.5% share
18,672g
218 CS · 5.9/m
MARSEILLE CRAVER#loric
Zed · Mid
7 / 6 / 11
46.2% KP
23,557
17.6% share
18,344g
295 CS · 8/m
Ego#Ichi
Corki · ADC
15 / 8 / 11
66.7% KP
40,660
30.4% share
22,673g
297 CS · 8.1/m
Sebastian#bebko
Pantheon · Support
2 / 14 / 20
56.4% KP
15,886
11.9% share
12,190g
64 CS · 1.7/m
Red side
DefeatPanDziąsło#Tea
Orianna · Top
10 / 5 / 6
40% KP
31,047
27% share
14,537g
248 CS · 6.7/m
Jodwilys#EUNE
Hecarim · Jungle
6 / 8 / 15
52.5% KP
22,460
19.5% share
16,410g
316 CS · 8.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 4 / 10
50% KP
25,307
22% share
15,532g
284 CS · 7.7/m
MatkoSVK0#EUNE
Xayah · ADC
8 / 8 / 10
45% KP
25,592
22.2% share
19,037g
285 CS · 7.7/m
hello kolofou#whoam
Pyke · Support
6 / 14 / 14
50% KP
10,693
9.3% share
10,334g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
