Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 85 days ago
2 / 4 / 11
K / D / A
37.1%
Kill participation
479.9
Damage / min
8,573g
334 gold / min
68
28 placed · 5 cleared
23
0.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJohnVoukou#EUNE
Garen · Top
5 / 9 / 0
31.3% KP
20,495
33.2% share
11,194g
232 CS · 9/m
Contuletzu#EUNE1
Graves · Jungle
4 / 7 / 1
31.3% KP
13,643
22.1% share
10,056g
164 CS · 6.4/m
DesperateNasus#K R
Kayle · Mid
4 / 5 / 2
37.5% KP
10,412
16.9% share
10,973g
234 CS · 9.1/m
Mileena#bimbo
Seraphine · ADC
2 / 7 / 3
31.3% KP
10,400
16.9% share
9,714g
193 CS · 7.5/m
MikiZAfryki#SUPP
Karma · Support
1 / 7 / 6
43.8% KP
6,696
10.9% share
6,823g
13 CS · 0.5/m
Red side
VictoryMARSEILLE CRAVER#loric
Zed · Top
11 / 5 / 2
37.1% KP
29,046
28.6% share
14,874g
204 CS · 7.9/m
Never enough#HECA1
Hecarim · Jungle
15 / 1 / 6
60% KP
26,231
25.9% share
17,746g
298 CS · 11.6/m
yakkey elove acc#hune
Viktor · Mid
4 / 3 / 7
31.4% KP
19,926
19.6% share
11,820g
232 CS · 9/m
Phasmaa#MEOW
Ahri · ADC
3 / 3 / 7
28.6% KP
13,900
13.7% share
11,501g
221 CS · 8.6/m
J0HN KIRIAK0U#humus
Camille · Support
2 / 4 / 11
37.1% KP
12,317
12.1% share
8,573g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
