Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 85 days ago
7 / 5 / 5
K / D / A
46.2%
Kill participation
1,070.2
Damage / min
11,046g
440.1 gold / min
20
4 placed · 5 cleared
178
7.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGlavicSoru#1312
Darius · Top
8 / 9 / 3
42.3% KP
34,074
26.4% share
10,812g
148 CS · 5.9/m
ESBA Doge#ESBA
Lillia · Jungle
4 / 5 / 6
38.5% KP
23,911
18.6% share
11,190g
196 CS · 7.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
7 / 5 / 5
46.2% KP
26,861
20.8% share
11,046g
178 CS · 7.1/m
apex#20o3
Corki · ADC
6 / 7 / 4
38.5% KP
34,739
27% share
11,913g
203 CS · 8.1/m
TUNG TUNG SAHUR#RANK1
Rell · Support
1 / 8 / 10
42.3% KP
9,304
7.2% share
7,043g
20 CS · 0.8/m
Red side
VictoryThe BioHazard#EUNE
Dr. Mundo · Top
5 / 4 / 5
29.4% KP
29,552
25% share
11,611g
224 CS · 8.9/m
Michalpol545#EUNE
Xin Zhao · Jungle
10 / 5 / 12
64.7% KP
29,537
25% share
13,046g
162 CS · 6.5/m
yakkey elove acc#hune
Jayce · Mid
7 / 8 / 8
44.1% KP
20,418
17.3% share
11,105g
164 CS · 6.5/m
Leonix89#EUNE
Swain · ADC
10 / 7 / 9
55.9% KP
29,277
24.8% share
12,820g
186 CS · 7.4/m
Lord Of UwU#sigma
Nami · Support
2 / 2 / 18
58.8% KP
9,417
8% share
8,420g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
