Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Defeat
Ranked Solo/Duo · 85 days ago
4 / 4 / 5
K / D / A
52.9%
Kill participation
711.1
Damage / min
15,646g
482.4 gold / min
29
9 placed · 4 cleared
336
10.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ0HN KIRIAK0U#humus
Tryndamere · Top
4 / 4 / 5
52.9% KP
23,064
24% share
15,646g
336 CS · 10.4/m
Bob#mleko
Graves · Jungle
6 / 8 / 5
64.7% KP
22,966
23.9% share
14,331g
257 CS · 7.9/m
Cenky#rank1
Yone · Mid
5 / 5 / 3
47.1% KP
13,768
14.3% share
13,084g
269 CS · 8.3/m
S I V L A#GTP
Lux · ADC
1 / 9 / 4
29.4% KP
20,429
21.2% share
12,522g
298 CS · 9.2/m
Doman#MALA
Ashe · Support
1 / 7 / 9
58.8% KP
15,923
16.6% share
8,501g
40 CS · 1.2/m
Red side
Victoryhype me up adi#999
Malphite · Top
4 / 4 / 7
33.3% KP
30,182
25.6% share
13,504g
259 CS · 8/m
fill only#chall
Qiyana · Jungle
5 / 7 / 9
42.4% KP
21,382
18.1% share
14,985g
242 CS · 7.5/m
Doran my Goat#123
Locke · Mid
18 / 5 / 4
66.7% KP
37,105
31.4% share
19,309g
282 CS · 8.7/m
L9 VirJhin#EUNE
Jhin · ADC
4 / 0 / 11
45.5% KP
15,599
13.2% share
16,633g
310 CS · 9.6/m
OTPYasuo55#EUNE
Senna · Support
2 / 1 / 18
60.6% KP
13,739
11.6% share
11,970g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
