Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 85 days ago
7 / 4 / 12
K / D / A
48.7%
Kill participation
1,320.5
Damage / min
15,441g
438.5 gold / min
38
9 placed · 7 cleared
283
8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNecromartin#Necro
Karma · Top
7 / 2 / 21
71.8% KP
35,126
17.6% share
15,036g
214 CS · 6.1/m
KNEE SOCKSS#EUNE
Graves · Jungle
14 / 7 / 10
61.5% KP
59,108
29.6% share
17,535g
260 CS · 7.4/m
J0HN KIRIAK0U#humus
Kassadin · Mid
7 / 4 / 12
48.7% KP
46,503
23.3% share
15,441g
283 CS · 8/m
ribbon#EUNE
Draven · ADC
10 / 15 / 4
35.9% KP
49,526
24.8% share
18,808g
225 CS · 6.4/m
The Sober Arc#EUNE
Leona · Support
1 / 12 / 18
48.7% KP
9,665
4.8% share
9,405g
19 CS · 0.5/m
Red side
DefeatACE#TTMG
Dr. Mundo · Top
4 / 13 / 3
17.9% KP
22,888
15.3% share
13,434g
241 CS · 6.8/m
KaynYouNot#EUNE
Kayn · Jungle
6 / 4 / 17
59% KP
28,312
18.9% share
14,750g
266 CS · 7.6/m
Raiich#1V9
Malzahar · Mid
3 / 9 / 12
38.5% KP
21,556
14.4% share
12,905g
260 CS · 7.4/m
Terry McBerry#FMF
Ezreal · ADC
19 / 6 / 11
76.9% KP
60,670
40.5% share
21,573g
277 CS · 7.9/m
Moon#Blau
Elise · Support
7 / 7 / 21
71.8% KP
16,316
10.9% share
11,952g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
