Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 84 days ago
3 / 4 / 6
K / D / A
47.4%
Kill participation
650.6
Damage / min
14,227g
391.6 gold / min
23
3 placed · 5 cleared
261
7.2 CS / min
Objective control
4
Dragons
3
Baron
11
Towers
5
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLatom#Aura
Aurora · Top
4 / 2 / 8
52.2% KP
40,305
31.4% share
15,978g
323 CS · 8.9/m
YES PLEASE OK#EUNE
Rengar · Jungle
10 / 8 / 4
60.9% KP
33,089
25.8% share
19,682g
299 CS · 8.2/m
DesperateNasus#K R
Nasus · Mid
2 / 2 / 7
39.1% KP
16,666
13% share
14,294g
282 CS · 7.8/m
BurgerBoyBoy#EUNE
Jhin · ADC
4 / 4 / 4
34.8% KP
22,816
17.8% share
15,905g
321 CS · 8.8/m
AimKat#EUNE
Neeko · Support
3 / 3 / 8
47.8% KP
15,319
11.9% share
10,932g
37 CS · 1/m
Red side
DefeatPrimeloryz#EUNE
Sion · Top
1 / 7 / 10
57.9% KP
22,134
21.1% share
13,071g
292 CS · 8/m
LOW IQ SERVER XD#HAHA
Graves · Jungle
10 / 6 / 4
73.7% KP
26,416
25.2% share
17,649g
299 CS · 8.2/m
J0HN KIRIAK0U#humus
Qiyana · Mid
3 / 4 / 6
47.4% KP
23,638
22.5% share
14,227g
261 CS · 7.2/m
Terry McBerry#FMF
Ziggs · ADC
4 / 2 / 7
57.9% KP
26,925
25.7% share
16,851g
335 CS · 9.2/m
Hybrid#PTSD
Karma · Support
1 / 5 / 11
63.2% KP
5,792
5.5% share
9,056g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
