Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 83 days ago
8 / 4 / 1
K / D / A
64.3%
Kill participation
743.2
Damage / min
12,841g
458.3 gold / min
10
2 placed · 0 cleared
216
7.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRushTheBlood#RAKBB
Darius · Top
5 / 3 / 1
22.2% KP
16,094
17.6% share
13,728g
267 CS · 9.5/m
AMON ZØDIAC#AVE
Karthus · Jungle
6 / 1 / 10
59.3% KP
25,521
27.9% share
13,234g
249 CS · 8.9/m
Sebastian#bebko
Locke · Mid
10 / 5 / 3
48.1% KP
20,731
22.7% share
13,879g
239 CS · 8.5/m
jazmin#samar
Yunara · ADC
4 / 4 / 8
44.4% KP
23,324
25.5% share
14,357g
259 CS · 9.2/m
Viroxx#EUNE
Maokai · Support
2 / 1 / 12
51.9% KP
5,758
6.3% share
8,068g
19 CS · 0.7/m
Red side
Defeaterror in head#EUNE
Gragas · Top
2 / 3 / 2
28.6% KP
15,530
19.3% share
11,003g
269 CS · 9.6/m
AKA#TF2
Zed · Jungle
0 / 9 / 5
35.7% KP
21,430
26.6% share
10,297g
180 CS · 6.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
8 / 4 / 1
64.3% KP
20,823
25.8% share
12,841g
216 CS · 7.7/m
No1 Razegii Fan#4ever
Naafiri · ADC
4 / 4 / 3
50% KP
14,965
18.6% share
11,894g
213 CS · 7.6/m
outaimed 神#xqpx
Lulu · Support
0 / 7 / 7
50% KP
7,823
9.7% share
6,708g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
