Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 83 days ago
8 / 7 / 1
K / D / A
56.3%
Kill participation
958.8
Damage / min
17,368g
527.6 gold / min
18
8 placed · 3 cleared
268
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
1 / 6 / 6
43.8% KP
15,722
17% share
11,219g
278 CS · 8.4/m
prokrzys#EUNE
Rammus · Jungle
4 / 4 / 9
81.3% KP
16,710
18% share
12,981g
216 CS · 6.6/m
J0HN KIRIAK0U#humus
Kassadin · Mid
8 / 7 / 1
56.3% KP
31,559
34.1% share
17,368g
268 CS · 8.1/m
picketpocket1#EUNE
Sivir · ADC
3 / 5 / 5
50% KP
23,388
25.2% share
14,536g
303 CS · 9.2/m
guCibiksE#atdod
Janna · Support
0 / 2 / 9
56.3% KP
5,261
5.7% share
8,131g
51 CS · 1.5/m
Red side
VictoryDrippy Woo#kara
Yasuo · Top
7 / 5 / 2
37.5% KP
24,598
21.3% share
14,400g
275 CS · 8.4/m
conquistador#xxxxx
Lillia · Jungle
4 / 3 / 12
66.7% KP
20,235
17.5% share
14,330g
261 CS · 7.9/m
صلاح الدين#اقصى
Viktor · Mid
6 / 4 / 9
62.5% KP
35,920
31.1% share
15,177g
319 CS · 9.7/m
labubu shen#cutie
Shen · ADC
5 / 2 / 12
70.8% KP
18,776
16.2% share
13,934g
235 CS · 7.1/m
shaitan#4444
Senna · Support
2 / 2 / 16
75% KP
16,107
13.9% share
10,946g
62 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
