Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 83 days ago
14 / 6 / 13
K / D / A
50%
Kill participation
1,313.4
Damage / min
14,551g
515.7 gold / min
21
5 placed · 3 cleared
205
7.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZED on fire#EUNE
Akali · Top
7 / 2 / 8
27.8% KP
41,548
25% share
11,496g
203 CS · 7.2/m
taipei#nihao
Nidalee · Jungle
18 / 6 / 19
68.5% KP
42,877
25.8% share
16,601g
186 CS · 6.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
14 / 6 / 13
50% KP
37,060
22.3% share
14,551g
205 CS · 7.3/m
brainless#JGL
Lucian · ADC
8 / 10 / 15
42.6% KP
27,381
16.5% share
15,479g
204 CS · 7.2/m
Michalpol545#EUNNE
Pyke · Support
7 / 8 / 21
51.9% KP
17,489
10.5% share
10,395g
22 CS · 0.8/m
Red side
DefeatCleagibinhae#1294
Dr. Mundo · Top
4 / 7 / 2
18.8% KP
30,851
25.5% share
12,328g
238 CS · 8.4/m
MikiZAfryki#SUPP
Master Yi · Jungle
21 / 10 / 1
68.8% KP
38,642
32% share
18,461g
198 CS · 7/m
dodonadodo#int
Irelia · Mid
3 / 14 / 7
31.3% KP
26,258
21.7% share
12,223g
220 CS · 7.8/m
wiatrowka#pati
Zilean · ADC
2 / 11 / 15
53.1% KP
7,133
5.9% share
10,238g
129 CS · 4.6/m
sipam ti piće#EUNE
Gragas · Support
2 / 12 / 12
43.8% KP
17,907
14.8% share
9,187g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
