Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 82 days ago
13 / 10 / 8
K / D / A
43.8%
Kill participation
827.4
Damage / min
16,012g
452.1 gold / min
22
5 placed · 4 cleared
235
6.6 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDodo#Top
Aatrox · Top
5 / 8 / 9
29.2% KP
27,711
21.1% share
13,314g
202 CS · 5.7/m
Disintegr8#BOMBA
Diana · Jungle
7 / 10 / 9
33.3% KP
25,117
19.1% share
15,504g
229 CS · 6.5/m
J0HN KIRIAK0U#humus
Sylas · Mid
13 / 10 / 8
43.8% KP
29,305
22.3% share
16,012g
235 CS · 6.6/m
AwetiS#EUNE
Jhin · ADC
14 / 8 / 12
54.2% KP
33,505
25.5% share
19,353g
279 CS · 7.9/m
Michalpol545#EUNNE
Pyke · Support
9 / 10 / 16
52.1% KP
15,929
12.1% share
12,362g
27 CS · 0.8/m
Red side
VictoryDontTryToBeatMe#EUNE
Teemo · Top
2 / 12 / 8
22.2% KP
32,581
17.6% share
15,690g
330 CS · 9.3/m
NaemenLord#EUNE
Shaco · Jungle
19 / 8 / 9
62.2% KP
54,325
29.3% share
21,173g
228 CS · 6.4/m
12345#ari
Qiyana · Mid
16 / 13 / 9
55.6% KP
54,478
29.3% share
18,131g
217 CS · 6.1/m
TWTV mokrapjoka#123
Syndra · ADC
7 / 9 / 10
37.8% KP
36,702
19.8% share
17,438g
288 CS · 8.1/m
ARES#Supp
Rakan · Support
1 / 6 / 25
57.8% KP
7,548
4.1% share
11,167g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
