Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 82 days ago
10 / 10 / 5
K / D / A
65.2%
Kill participation
958.2
Damage / min
12,195g
471.8 gold / min
22
8 placed · 3 cleared
166
6.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhxly#02239
Jax · Top
10 / 1 / 5
36.6% KP
24,606
22.8% share
13,724g
197 CS · 7.6/m
I Miss Her Eyes#Blue
Nocturne · Jungle
9 / 8 / 9
43.9% KP
25,295
23.4% share
12,108g
186 CS · 7.2/m
Stufrutky#2725
Aurora · Mid
15 / 4 / 6
51.2% KP
34,791
32.2% share
12,349g
144 CS · 5.6/m
Intalica#999
Jhin · ADC
5 / 4 / 6
26.8% KP
15,757
14.6% share
11,451g
205 CS · 7.9/m
EIite of Αgartha#Υakub
Shen · Support
2 / 6 / 14
39% KP
7,665
7.1% share
8,195g
22 CS · 0.9/m
Red side
Defeatvampire heart#ゼロから
Briar · Top
1 / 11 / 2
13% KP
5,327
7.4% share
7,837g
157 CS · 6.1/m
ALP TILL I DIE#EUNE
Graves · Jungle
5 / 7 / 12
73.9% KP
22,333
31% share
12,080g
214 CS · 8.3/m
J0HN KIRIAK0U#humus
Sylas · Mid
10 / 10 / 5
65.2% KP
24,770
34.4% share
12,195g
166 CS · 6.4/m
Stifi#Bomba
Tristana · ADC
6 / 4 / 6
52.2% KP
16,172
22.4% share
12,372g
218 CS · 8.4/m
cr4shex#EUNE
Soraka · Support
1 / 9 / 15
69.6% KP
3,479
4.8% share
7,421g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
