Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 82 days ago
15 / 7 / 9
K / D / A
70.6%
Kill participation
1,082.4
Damage / min
18,949g
610.3 gold / min
34
1 placed · 6 cleared
232
7.5 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoban Ribar#EUNE
Yasuo · Top
5 / 6 / 8
38.2% KP
28,697
23.8% share
15,028g
285 CS · 9.2/m
J0HN KIRIAK0U#humus
Qiyana · Jungle
15 / 7 / 9
70.6% KP
33,610
27.9% share
18,949g
232 CS · 7.5/m
Cleagibinhae#1294
Viktor · Mid
8 / 8 / 6
41.2% KP
31,372
26% share
13,676g
258 CS · 8.3/m
時崎 狂三#MEOW
Sivir · ADC
4 / 3 / 7
32.4% KP
15,124
12.6% share
17,235g
328 CS · 10.6/m
Ars Moriendi#end
Seraphine · Support
2 / 12 / 8
29.4% KP
11,651
9.7% share
8,515g
28 CS · 0.9/m
Red side
Defeat다이애나 사랑#174
Camille · Top
5 / 11 / 4
25.7% KP
16,164
16.4% share
11,470g
215 CS · 6.9/m
صلاح الدين#اقصى
Ambessa · Jungle
7 / 8 / 9
45.7% KP
22,737
23.1% share
12,887g
194 CS · 6.2/m
Millestone#EUNE
Ahri · Mid
13 / 7 / 8
60% KP
31,195
31.7% share
14,675g
235 CS · 7.6/m
zbychu walker#1337
Mel · ADC
7 / 6 / 4
31.4% KP
20,369
20.7% share
12,573g
243 CS · 7.8/m
Mil0Š 031#ipce
Zilean · Support
3 / 2 / 23
74.3% KP
7,876
8% share
10,342g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
