Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 81 days ago
10 / 6 / 6
K / D / A
66.7%
Kill participation
1,075.5
Damage / min
15,393g
463.9 gold / min
26
5 placed · 3 cleared
275
8.3 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatO ω O#987
Riven · Top
7 / 8 / 2
37.5% KP
18,549
16.9% share
14,060g
249 CS · 7.5/m
Nlrvanaflame#EUNE
Jarvan IV · Jungle
5 / 7 / 11
66.7% KP
21,701
19.8% share
13,134g
199 CS · 6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 6 / 6
66.7% KP
35,689
32.6% share
15,393g
275 CS · 8.3/m
Edmond Dantes#2912
Hwei · ADC
1 / 12 / 7
33.3% KP
24,607
22.5% share
12,221g
245 CS · 7.4/m
outaimed 神#xqpx
Lulu · Support
1 / 5 / 13
58.3% KP
8,958
8.2% share
8,840g
22 CS · 0.7/m
Red side
Victoryrealnasser1#6969
Varus · Top
8 / 5 / 7
39.5% KP
22,612
19.2% share
15,845g
251 CS · 7.6/m
2 3 BPG#1906
Fiddlesticks · Jungle
11 / 4 / 12
60.5% KP
31,466
26.8% share
16,089g
246 CS · 7.4/m
Nino Nakano#kata
Ekko · Mid
3 / 8 / 7
26.3% KP
18,794
16% share
12,635g
237 CS · 7.1/m
Cleagibinhae#1294
Viktor · ADC
12 / 2 / 7
50% KP
38,553
32.8% share
16,823g
279 CS · 8.4/m
exDè#EUNE
Zilean · Support
4 / 5 / 21
65.8% KP
6,070
5.2% share
10,821g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
