Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 79 days ago
12 / 5 / 13
K / D / A
65.8%
Kill participation
1,282.4
Damage / min
15,251g
511.2 gold / min
15
6 placed · 1 cleared
226
7.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMrKrabs#FREE
Rakan · Top
3 / 5 / 17
52.6% KP
17,159
14.3% share
10,903g
166 CS · 5.6/m
aX Damke#1116
Viego · Jungle
17 / 6 / 6
60.5% KP
29,703
24.8% share
16,617g
191 CS · 6.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
12 / 5 / 13
65.8% KP
38,257
31.9% share
15,251g
226 CS · 7.6/m
Pigoslav#1701
Swain · ADC
5 / 5 / 10
39.5% KP
31,397
26.2% share
13,067g
207 CS · 6.9/m
KrzysiekMagik#EUNE
Zilean · Support
1 / 6 / 23
63.2% KP
3,486
2.9% share
9,262g
27 CS · 0.9/m
Red side
DefeatshizeR#style
Malphite · Top
4 / 6 / 6
37% KP
23,089
22% share
10,558g
172 CS · 5.8/m
T1 MYST#JUNG1
Wukong · Jungle
11 / 5 / 6
63% KP
23,123
22% share
12,729g
193 CS · 6.5/m
veke00#EUNE
Gragas · Mid
4 / 10 / 6
37% KP
25,103
23.9% share
13,543g
260 CS · 8.7/m
Shining Idol#sugar
Seraphine · ADC
3 / 5 / 9
44.4% KP
18,281
17.4% share
11,396g
219 CS · 7.3/m
tw tv aivislol#Latom
Camille · Support
5 / 12 / 10
55.6% KP
15,536
14.8% share
9,322g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
