Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 79 days ago
18 / 5 / 12
K / D / A
60%
Kill participation
1,582.3
Damage / min
23,188g
619.7 gold / min
35
2 placed · 7 cleared
282
7.5 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOverlord666665#12345
Garen · Top
7 / 9 / 6
41.9% KP
37,456
24.3% share
19,690g
290 CS · 7.8/m
Outsider#OPC
Urgot · Jungle
5 / 11 / 5
32.3% KP
19,868
12.9% share
14,292g
238 CS · 6.4/m
MarQ#EUNE
Syndra · Mid
8 / 7 / 7
48.4% KP
37,382
24.2% share
19,072g
295 CS · 7.9/m
LILLIA FR3AK#1v9
Vladimir · ADC
6 / 9 / 6
38.7% KP
37,711
24.4% share
18,300g
287 CS · 7.7/m
tw tv aivislol#Latom
Camille · Support
5 / 14 / 13
58.1% KP
21,863
14.2% share
13,027g
17 CS · 0.5/m
Red side
DefeatO ω O#987
Riven · Top
7 / 7 / 6
26% KP
24,558
13.4% share
14,584g
262 CS · 7/m
J0HN KIRIAK0U#humus
Qiyana · Jungle
18 / 5 / 12
60% KP
59,203
32.3% share
23,188g
282 CS · 7.5/m
PridefulQueen#EUNE
LeBlanc · Mid
11 / 7 / 5
32% KP
43,632
23.8% share
14,913g
243 CS · 6.5/m
Xormon#rosen
Draven · ADC
8 / 5 / 13
42% KP
38,320
20.9% share
20,354g
327 CS · 8.7/m
Katulu#EUNE
Sylas · Support
6 / 7 / 13
38% KP
17,329
9.5% share
11,374g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
