Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 79 days ago
7 / 2 / 8
K / D / A
39.5%
Kill participation
1,586.2
Damage / min
14,727g
523.8 gold / min
16
7 placed · 0 cleared
274
9.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYumara#mel
Ornn · Top
1 / 5 / 7
28.6% KP
22,603
15.3% share
7,833g
149 CS · 5.3/m
kenjaku#zzz
Aatrox · Jungle
4 / 14 / 7
39.3% KP
22,705
15.4% share
9,722g
166 CS · 5.9/m
Primeloryz#EUNE
Anivia · Mid
10 / 3 / 5
53.6% KP
42,371
28.7% share
16,072g
278 CS · 9.9/m
IreliaIRL#4444
Brand · ADC
8 / 9 / 8
57.1% KP
38,115
25.8% share
11,993g
198 CS · 7/m
Ryuk#grimm
Zac · Support
5 / 7 / 14
67.9% KP
21,976
14.9% share
10,013g
29 CS · 1/m
Red side
VictoryJ0HN KIRIAK0U#humus
Vladimir · Top
7 / 2 / 8
39.5% KP
44,598
28.2% share
14,727g
274 CS · 9.7/m
TwTv m4rtyyn#RANK1
Graves · Jungle
12 / 5 / 8
52.6% KP
36,920
23.3% share
16,287g
301 CS · 10.7/m
play4funacc#EUNE
Ekko · Mid
8 / 5 / 13
55.3% KP
29,178
18.4% share
12,886g
186 CS · 6.6/m
veke00#EUNE
Tahm Kench · ADC
2 / 9 / 10
31.6% KP
16,867
10.7% share
10,107g
152 CS · 5.4/m
Viroxx#EUNE
Senna · Support
9 / 7 / 19
73.7% KP
30,769
19.4% share
12,158g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
